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The assembled forces: 24th Lyran Guards (left) and assorted Word of Blake militia (right) |
Ongoing adventures in Shed-Space! 28mm Middle Ages and whatever else happens to catch my fancy.
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The assembled forces: 24th Lyran Guards (left) and assorted Word of Blake militia (right) |
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Mercenaries cautiously pick their way through the woods before the shoot-out begins. |
So, two defeats on the trot, down one commanding officer and with nothing left in the kitty to pay for repair bills, the Mercenaries are on their last legs and know another heavy defeat would render them completely combat ineffective. Rather than retreat to lick their wounds though, they decide to stake it all on one last roll of the dice, hurling their full strength at the local Word of Blake garrison (Camp Satanic Mills) despite failing to obtain any useful intel in the last game.
(The joke is that Tharkhad is actually a cold, icy planet)
Well, after a poor first showing, our Mercenary outfit (the Acein' Blazes for those curious) commences guerilla activities with a recon-in-force against the Word-of-Blake (not that one) occupation around a river delta. According to the rolls made on the random scenario table, the WoB would be materially inferior but much better skilled, with the local commander something of a dead-eye shot in their long-range sniping mech (Jaegermech for those with Technical Readout 3025 handy).
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A lovely day for a walk in the woods |
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"Stormhammers" (a paramilitary force aligned with House Steiner) with a bunch of big scary Assault 'Mechs |